meowsenti

Timor-Leste
On FACEIT since 2021 110 matches tracked 49 matches in 30 days
Last updated:

How does meowsenti play?

Rating 1.23 K/R 0.86 ADR 91.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 110 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 17% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 3.5
Knife kills 2 in 110 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 25x 4K, 4 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether meowsenti is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
27 matches · 44% win rate
In match 3 of the day ±0 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 50%

meowsenti loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 81%
0.88 better than 92%
93.0 better than 92%
1.26 better than 95%
51% of 193 duels right on the average
32% of 19 situations better than 32%
Dust 222
36% better than 7%
0.80 better than 75%
85.1 better than 68%
1.12 better than 73%
49% of 89 duels better than 37%
40% of 20 situations better than 56%
Ancient21
67% better than 91%
0.83 better than 84%
89.3 better than 83%
1.18 better than 86%
52% of 120 duels right on the average
24% of 17 situations better than 16%
Anubis18
44% better than 24%
0.88 better than 93%
94.5 better than 94%
1.23 better than 92%
55% of 97 duels better than 68%
50% of 6 situations better than 75%
Cache9
78% -
1.00 -
100.3 -
1.45-
59% of 51 duels -
43% of 7 situations -
Inferno3
67% -
0.84 -
94.9 -
1.18-
73% of 15 duels -
33% of 3 situations -
Nuke3
67% -
0.84 -
84.3 -
1.25-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meowsenti plays

Across 110 matches meowsenti averages K/R 0.86, ADR 91.7 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 69 of 110 matches the rating was 1.10 or higher (63%), in 27 it was below 0.90. In 89 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.27. meowsenti loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best on Ancient (+54 ELO, win rate 67%). From match no. 5 of the day on, things go best: 82% win rate, +24 ELO. Last 30 days: 49 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.