meowragi

Japan
On FACEIT since 2020 157 matches tracked 135 matches in 30 days
Last updated:

How does meowragi play?

Rating 0.97 K/R 0.72 ADR 75.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 3.3
Knife kills 6 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.1%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 2 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
Whether meowragi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −60 ELO, win rate 38%
On Sundays +26 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 33%
0.74 better than 54%
78.9 better than 44%
1.01 right on the average
58% of 363 duels better than 87%
55% of 33 situations better than 88%
Dust 242
43% better than 24%
0.71 better than 40%
75.3 better than 26%
0.95 better than 25%
57% of 171 duels better than 83%
38% of 13 situations right on the average
Nuke18
50% better than 32%
0.69 better than 20%
69.2 better than 5%
0.95 better than 17%
41% of 120 duels better than 4%
50% of 12 situations better than 72%
Anubis16
63% better than 85%
0.72 better than 42%
75.4 better than 23%
0.98 better than 33%
57% of 88 duels better than 83%
43% of 7 situations better than 64%
Inferno10
80% -
0.85 -
87.9 -
1.15-
55% of 56 duels -
100% of 3 situations -
Cache8
38% -
0.55 -
59.8 -
0.71-
39% of 69 duels -
67% of 3 situations -
Ancient3
0% -
0.45 -
57.8 -
0.56-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meowragi plays

Across 157 matches meowragi averages K/R 0.72, ADR 75.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 56 of 157 matches the rating was 1.10 or higher (36%), in 63 it was below 0.90. In 157 matches with detailed stats: 24 4Ks and 2 aces. Things go best on Mirage (+136 ELO, win rate 46%). Match no. 3 of the day goes best: 67% win rate, +60 ELO. Last 30 days: 135 matches, win rate 50%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.