meowadadad

Denmark
On FACEIT since 2023 263 matches tracked 110 matches in 30 days
ELO ▲ 200
2,140
30-day peak: 2,140
Rank EU
#161,842
Denmark #3,804 in Denmark
Last updated:

How does meowadadad play?

Rating 1.08 K/R 0.80 ADR 84.3 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.7
Knife kills 13 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 45x 4K, 6 aces in 185 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +310
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 83.8, Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −139 ELO
47 matches · 36% win rate
On Nuke −1 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 −31 ELO, win rate 32%
On Wednesdays −24 ELO, win rate 38%

meowadadad loses the most ELO in match 2 of the day: −139 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
48% better than 37%
0.81 better than 81%
84.3 better than 70%
1.11 better than 77%
59% of 600 duels better than 90%
53% of 34 situations better than 85%
Ancient65
54% better than 57%
0.81 better than 79%
87.4 better than 78%
1.10 better than 73%
55% of 456 duels better than 70%
39% of 33 situations better than 53%
Anubis57
53% right on the average
0.82 better than 87%
85.9 better than 77%
1.10 better than 74%
55% of 454 duels better than 71%
66% of 38 situations better than 95%
Nuke27
48% better than 33%
0.72 better than 29%
73.3 better than 11%
0.93 better than 13%
54% of 157 duels better than 57%
25% of 8 situations better than 16%
Dust 217
41% better than 16%
0.80 better than 77%
85.5 better than 72%
1.08 better than 66%
51% of 130 duels right on the average
67% of 6 situations better than 98%
Cache9
44% -
0.77 -
84.3 -
1.06-
52% of 62 duels -
33% of 3 situations -
Inferno3
0% -
0.75 -
79.7 -
1.01-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How meowadadad plays

Across 263 matches meowadadad averages K/R 0.80, ADR 84.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 36% headshots. The strongest map is Ancient with a 54% win rate in 65 matches. In 123 of 263 matches the rating was 1.10 or higher (47%), in 83 it was below 0.90. In 185 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. meowadadad loses the most ELO in match 2 of the day (−139 ELO, win rate 36%). Things go best on Ancient (+90 ELO, win rate 54%). Improved over the last three months: Win rate +3 pp, ELO +310. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 83.8, Headshots at 36%. Last 30 days: 110 matches, win rate 56%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.