meow-enjoyer

Mongolia
On FACEIT since 2026 146 matches tracked 20 matches in 30 days
ELO
1,879
Peak across the last 146 matches: 2,187
Rank SEA ▼ 3,384 places
#8,601
30 days · prev. #5,217 · best #5,217
Last updated:

How does meow-enjoyer play?

Rating 0.95 K/R 0.67 ADR 75.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.5
Knife kills 1 in 146 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 11x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +186
= Stayed the same
K/R at 0.67, ADR at 75.7, Headshots at 59%
▼ Got worse
Rating −0.08, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
20 matches · 55% win rate
On Thursdays −25 ELO, win rate 35%

meow-enjoyer loses the most ELO on Ancient: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 60%
0.64 better than 11%
72.8 better than 15%
0.91 better than 15%
41% of 148 duels better than 9%
48% of 29 situations better than 77%
Mirage40
43% better than 23%
0.69 better than 30%
77.0 better than 32%
0.95 better than 27%
51% of 149 duels right on the average
33% of 30 situations better than 37%
Ancient20
55% better than 65%
0.73 right on the average
81.5 better than 54%
1.03 better than 58%
53% of 77 duels better than 65%
55% of 11 situations better than 86%
Anubis15
47% better than 38%
0.73 better than 47%
78.4 better than 38%
1.05 better than 61%
61% of 46 duels better than 96%
50% of 8 situations better than 77%
Inferno12
50% -
0.58 -
69.8 -
0.84-
36% of 42 duels -
71% of 7 situations -
Nuke6
17% -
0.57 -
66.8 -
0.81-
46% of 24 duels -
0% of 5 situations -
Cache3
67% -
0.66 -
75.4 -
0.90-
40% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meow-enjoyer plays

Across 146 matches meow-enjoyer averages K/R 0.67, ADR 75.2 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 14.4 kills per match with 59% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 38 of 146 matches the rating was 1.10 or higher (26%), in 75 it was below 0.90. In 125 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. meow-enjoyer loses the most ELO on Ancient (−24 ELO, win rate 55%). Things go best on Mirage (+25 ELO, win rate 43%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +186. Got weaker: Rating −0.08, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.7, Headshots at 59%. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.