meow-enjoyer
Name history of meow-enjoyer
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does meow-enjoyer play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average59% headshots and so well above the average (48%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.93 (at the start 1.01). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 78.1. Last 3 months: 75.7 (at the start 72.8). Slightly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 59% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 48% (at the start 52%). Just below the average (49%).
Best month: August 2026 with 2,187. Last 3 months: 1,941 (at the start 1,755).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
meow-enjoyer loses the most ELO on Ancient: −24 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 2.14 · Ancient
- Longest win streak: 9 wins in a row · Cache
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How meow-enjoyer plays
Across 146 matches meow-enjoyer averages K/R 0.67, ADR 75.2 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 14.4 kills per match with 59% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 38 of 146 matches the rating was 1.10 or higher (26%), in 75 it was below 0.90. In 125 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. meow-enjoyer loses the most ELO on Ancient (−24 ELO, win rate 55%). Things go best on Mirage (+25 ELO, win rate 43%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +186. Got weaker: Rating −0.08, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.7, Headshots at 59%. Last 30 days: 20 matches, win rate 35%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.