menter999

Japan
On FACEIT since 2023 71 matches tracked 25 matches in 30 days
Last updated:

How does menter999 play?

Rating 1.15 K/R 0.84 ADR 85.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.3
Knife kills 3 in 71 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 11x 4K, 1 ace in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.21, ADR +7.8, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, ELO −156

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.88 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
23 matches · 30% win rate

menter999 loses the most ELO on Mirage: −31 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.41 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% better than 44%
0.84 better than 86%
84.1 better than 63%
1.16 better than 83%
60% of 130 duels better than 89%
33% of 9 situations better than 38%
Mirage23
30% better than 2%
0.87 better than 91%
91.0 better than 88%
1.15 better than 81%
61% of 155 duels better than 92%
44% of 18 situations better than 69%
Anubis7
57% -
0.84 -
81.8 -
1.22-
59% of 39 duels -
38% of 8 situations -
Ancient6
67% -
0.83 -
84.9 -
1.17-
48% of 27 duels -
67% of 3 situations -
Cache6
83% -
0.87 -
85.3 -
1.27-
52% of 44 duels -
40% of 5 situations -
Inferno3
67% -
0.64 -
81.7 -
0.90-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How menter999 plays

Across 71 matches menter999 averages K/R 0.84, ADR 85.7 and a rating of 1.15. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 50% win rate in 24 matches. In 38 of 71 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.30. menter999 loses the most ELO on Mirage (−31 ELO, win rate 30%). Things go best on Dust 2 (+86 ELO, win rate 50%). Improved over the last three months: K/R +0.13, Rating +0.21, ADR +7.8, Win rate +14 pp. Got weaker: Headshots −8 pp, ELO −156. Last 30 days: 25 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.