mentaurus

Poland
On FACEIT since 2020 236 matches tracked 96 matches in 30 days
ELO ▼ 46
2,438
30-day peak: 2,528
Rank EU
#64,775
Poland #3,424 in Poland
Last updated:
Next update possible in 58m 55s

How does mentaurus play?

Rating 1.01 K/R 0.76 ADR 83.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 236 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 5 in 236 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 51x 4K, 3 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether mentaurus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 236 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
31 matches · 45% win rate
On Mirage −38 ELO
77 matches · 49% win rate
Between 6:00 and 12:00 −7 ELO, win rate 43%
On Wednesdays −28 ELO, win rate 45%

mentaurus loses the most ELO on Ancient: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.08 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 37%
0.76 better than 57%
83.6 better than 62%
1.00 better than 37%
48% of 428 duels better than 30%
36% of 25 situations better than 44%
Dust 268
53% better than 56%
0.78 better than 67%
86.3 better than 74%
1.03 better than 46%
50% of 429 duels better than 42%
44% of 25 situations better than 68%
Ancient31
45% better than 26%
0.78 better than 66%
84.8 better than 65%
1.02 better than 46%
52% of 215 duels right on the average
50% of 10 situations better than 79%
Anubis27
41% better than 16%
0.74 better than 47%
80.5 better than 46%
1.00 better than 37%
45% of 155 duels better than 17%
36% of 11 situations better than 44%
Inferno14
71% -
0.71 -
77.8 -
1.02-
55% of 64 duels -
0% of 1 situations -
Nuke10
90% -
0.77 -
84.7 -
1.03-
57% of 54 duels -
29% of 7 situations -
Cache9
33% -
0.61 -
70.3 -
0.83-
43% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mentaurus plays

Across 236 matches mentaurus averages K/R 0.76, ADR 83.5 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 74 of 236 matches the rating was 1.10 or higher (31%), in 95 it was below 0.90. In 236 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. mentaurus loses the most ELO on Ancient (−47 ELO, win rate 45%). Things go best in match 1 of the day (+20 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +20 ELO. Last 30 days: 96 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.