mentalplayer

CN
164 matches tracked 20 matches in 30 days
Last updated:

How does mentalplayer play?

Rating 0.98 (from 114 matches) K/R 0.70 ADR 79.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−5 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.5
Knife kills 8 in 164 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 11%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 51%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 79.9, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
45 matches · 49% win rate
On Nuke −32 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −30 ELO, win rate 44%
On Sundays −55 ELO, win rate 43%

mentalplayer loses the most ELO on Dust 2: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 34%
0.70 better than 25%
79.2 better than 36%
0.94 better than 13%
46% of 156 duels better than 18%
41% of 17 situations better than 57%
Mirage42
55% better than 58%
0.76 right on the average
83.1 better than 56%
1.07 better than 55%
52% of 128 duels right on the average
33% of 18 situations better than 33%
Anubis22
55% better than 54%
0.69 better than 21%
82.6 better than 56%
1.05-
48% of 48 duels better than 27%
100% of 1 situations better than 99%
Nuke22
41% better than 10%
0.70 better than 19%
79.8 better than 35%
0.95 better than 13%
43% of 72 duels better than 7%
40% of 5 situations right on the average
Cache18
72% better than 90%
0.73 better than 27%
82.2 better than 38%
1.03 better than 27%
42% of 76 duels better than 4%
36% of 11 situations better than 42%
Ancient12
33% -
0.53 -
66.1 -
0.79-
35% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mentalplayer plays

Across 164 matches mentalplayer averages K/R 0.70 and ADR 79.9; the rating across the 114 rated matches is 0.98. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 42 of 114 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. mentalplayer loses the most ELO on Dust 2 (−48 ELO, win rate 49%). Things go best on Mirage (+46 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.9, Win rate at 52%. Last 30 days: 20 matches, win rate 55%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.