mentalist22

Russia
94 matches tracked 61 matches in 30 days
Last updated:

How does mentalist22 play?

Rating 1.10 K/R 0.78 ADR 79.5 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
ClutcherMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.16+0.17 · Ø 0.99 better than 97%
Pistol kills per match 2.7
Knife kills 13 in 94 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (12.9%).

2K rounds 15.4%+2.5 pp · Ø 12.9% better than 96%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 22x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−10 pp · Ø 35% better than 5%
Utility damage per round 1.1−3.0 · Ø 4.1 better than 1%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 37%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 6 average
Whether mentalist22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
32 matches · 44% win rate
From match 5 of the day −17 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 −9 ELO, win rate 47%

mentalist22 loses the most ELO on Mirage: −22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
44% better than 30%
0.73 better than 60%
74.0 better than 28%
1.04 better than 69%
55% of 82 duels better than 78%
29% of 28 situations better than 29%
Dust 222
55% better than 67%
0.81 better than 89%
81.8 better than 67%
1.15 better than 92%
55% of 65 duels better than 77%
25% of 20 situations better than 19%
Ancient14
50% -
0.87 -
86.2 -
1.24-
42% of 31 duels -
61% of 18 situations -
Anubis13
62% -
0.77 -
82.3 -
1.12-
47% of 43 duels -
27% of 15 situations -
Nuke7
57% -
0.87 -
83.1 -
1.16-
56% of 32 duels -
25% of 8 situations -
Cache4
75% -
0.63 -
81.2 -
0.89-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mentalist22 plays

Across 94 matches mentalist22 averages K/R 0.78, ADR 79.5 and a rating of 1.10. Biggest strength: K/D at 1.16, better than 97% of level 6 players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 6 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 50 of 94 matches the rating was 1.10 or higher (53%), in 30 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 0 aces. mentalist22 loses the most ELO on Mirage (−22 ELO, win rate 44%). Things go best on Dust 2 (+55 ELO, win rate 55%). Last 30 days: 61 matches, win rate 54%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.