mental_broke
Name history of mental_broke
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does mental_broke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Weakness8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.08 (at the start 1.09). Clearly above the average (1.03).
Damage per round (ADR)
Last 3 months: 86.6 (at the start 82.4). Clearly above the average (80.7).
Share of headshot kills
Last 3 months: 46% (at the start 50%). Clearly below the average (50%).
Matches won (win rate)
Last 3 months: 51% (at the start 50%). Just above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mental_broke loses the most ELO on Mirage: −26 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.23 · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How mental_broke plays
Across 61 matches mental_broke averages K/R 0.78, ADR 85.3 and a rating of 1.08. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 25 of 61 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace. mental_broke loses the most ELO on Mirage (−26 ELO, win rate 38%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: ADR +4.2. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, Win rate at 51%. Last 30 days: 39 matches, win rate 49%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.