mendsick-

Norway
On FACEIT since 2017 372 matches tracked 121 matches in 30 days
ELO ▲ 147
2,122
30-day peak: 2,296
Rank EU
#169,991
Norway #1,842 in Norway
Last updated:
Next update possible in 1h 27m

How does mendsick- play?

Rating 1.03 (from 322 matches) K/R 0.75 ADR 82.2 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.5
Knife kills 21 in 372 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 46x 4K, 9 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +58
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 81.8
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −70 ELO
74 matches · 55% win rate
On Inferno −47 ELO
61 matches · 46% win rate
On Fridays +63 ELO, win rate 39%

mendsick- loses the most ELO on Anubis: −70 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.69 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
64% better than 88%
0.77 better than 64%
81.3 better than 48%
1.08 better than 68%
56% of 248 duels better than 75%
47% of 49 situations better than 72%
Anubis74
55% better than 59%
0.74 right on the average
80.7 better than 49%
1.02 better than 46%
55% of 271 duels better than 71%
37% of 43 situations better than 49%
Mirage74
49% better than 40%
0.77 better than 67%
84.8 better than 72%
1.04 better than 56%
46% of 295 duels better than 22%
38% of 39 situations right on the average
Dust 266
38% better than 10%
0.75 better than 55%
83.9 better than 64%
0.98 better than 32%
43% of 348 duels better than 12%
31% of 26 situations better than 33%
Inferno61
46% better than 24%
0.76 better than 67%
81.2 better than 52%
1.07 better than 64%
49% of 214 duels better than 33%
73% of 22 situations better than 98%
Nuke7
29% -
0.71 -
84.2 -
0.88-
47% of 43 duels -
50% of 2 situations -
Cache5
20% -
0.65 -
70.4 -
0.87-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mendsick- plays

Across 372 matches mendsick- averages K/R 0.75 and ADR 82.2; the rating across the 322 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 83 matches. In 126 of 322 matches the rating was 1.10 or higher (39%), in 125 it was below 0.90. In 277 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: July 2026 at 1.10. mendsick- loses the most ELO on Anubis (−70 ELO, win rate 55%). Things go best on Ancient (+108 ELO, win rate 64%). Improved over the last three months: ELO +58. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 81.8. Last 30 days: 121 matches, win rate 55%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.