menFORS

Russia
45 matches tracked
Last updated:

How does menFORS play?

Rating 0.90 K/R 0.65 ADR 70.3 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 45%−3 pp · Ø 48% better than 26%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (43%).

Headshot rate 46%+3 pp · Ø 43% better than 72%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 1.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.4%).

2K rounds 11.9%−0.5 pp · Ø 12.4% better than 34%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 51%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 1x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.23).

Utility hit rate 31%−3 pp · Ø 34% better than 35%
Utility damage per round 3.5−0.1 · Ø 3.6 better than 44%
Enemies flashed per round 0.34+0.11 · Ø 0.23 better than 78%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Patterns

Soon this shows where menFORS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Longest win streak: 3 wins in a row · Inferno
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
0.64 better than 24%
69.3 better than 15%
0.87 better than 22%
44% of 50 duels better than 25%
50% of 16 situations better than 82%
Dust 211
36% -
0.67 -
71.3 -
0.93-
47% of 36 duels -
40% of 10 situations -
Ancient7
71% -
0.72 -
77.7 -
1.05-
56% of 25 duels -
50% of 2 situations -
Anubis7
29% -
0.65 -
68.6 -
0.87-
29% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How menFORS plays

Across 45 matches menFORS averages K/R 0.65, ADR 70.3 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 46%, better than 91% of level 4 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 13% of level 4 players. Averages 14.8 kills per match with 46% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 10 of 45 matches the rating was 1.10 or higher (22%), in 22 it was below 0.90. In 45 matches with detailed stats: 1 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.