memorphu

Ukraine
On FACEIT since 2020 252 matches tracked 140 matches in 30 days
ELO ▲ 430
2,398
30-day peak: 2,398
Rank EU
#73,877
Ukraine #3,024 in Ukraine
Last updated:
Next update possible in 1h 3m

How does memorphu play?

Rating 1.03 K/R 0.75 ADR 84.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Zeus kills2 in 252 matches
Knife kills 5 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 47x 4K, 2 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether memorphu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 252 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
37 matches · 59% win rate
On Mirage −18 ELO
88 matches · 50% win rate
On Sundays −13 ELO, win rate 41%

memorphu loses the most ELO on Ancient: −46 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 42%
0.73 better than 42%
84.5 better than 67%
1.00 better than 37%
50% of 480 duels better than 42%
39% of 38 situations better than 53%
Dust 271
55% better than 62%
0.76 better than 57%
84.3 better than 64%
1.06 better than 56%
51% of 369 duels right on the average
33% of 33 situations better than 38%
Ancient37
59% better than 74%
0.78 better than 66%
87.6 better than 78%
1.05 better than 57%
54% of 206 duels better than 62%
27% of 15 situations better than 23%
Anubis36
53% right on the average
0.76 better than 56%
87.0 better than 76%
1.05 better than 52%
50% of 212 duels better than 41%
31% of 13 situations better than 32%
Inferno9
67% -
0.73 -
78.1 -
1.01-
39% of 51 duels -
40% of 5 situations -
Nuke7
57% -
0.72 -
81.5 -
1.00-
56% of 34 duels -
0% of 1 situations -
Cache3
67% -
0.53 -
69.8 -
0.71-
25% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How memorphu plays

Across 252 matches memorphu averages K/R 0.75, ADR 84.7 and a rating of 1.03. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 100 of 252 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 252 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. memorphu loses the most ELO on Ancient (−46 ELO, win rate 59%). Things go best in match 2 of the day (+117 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +117 ELO. Last 30 days: 140 matches, win rate 53%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.