member

Iceland
On FACEIT since 2022 359 matches tracked 127 matches in 30 days
ELO ▲ 281
3,078
30-day peak: 3,081
Rank EU ▲ 1,651 places
#5,981
Iceland #25 in Iceland
30 days · prev. #7,632 · best #5,100
Last updated:

How does member play?

Rating 1.02 K/R 0.73 ADR 81.4 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 359 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.5
Knife kills 5 in 359 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 41x 4K, 6 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +492
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.5, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82). Slightly below the average (0.75).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
166 matches · 55% win rate
In match 4 of the day −30 ELO
49 matches · 45% win rate
On Sundays +25 ELO, win rate 43%

member loses the most ELO on Mirage: −50 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
55% right on the average
0.74 better than 39%
82.2 better than 49%
1.03 better than 37%
48% of 766 duels better than 23%
35% of 74 situations better than 37%
Dust 270
53% better than 43%
0.69 better than 19%
77.0 better than 24%
0.95 better than 13%
47% of 371 duels better than 21%
34% of 29 situations better than 37%
Anubis49
51% better than 36%
0.73 better than 38%
81.4 better than 49%
1.02 better than 36%
48% of 234 duels better than 25%
36% of 25 situations better than 43%
Ancient33
48% better than 26%
0.71 better than 26%
82.4 right on the average
0.98 better than 23%
46% of 151 duels better than 15%
45% of 20 situations better than 69%
Nuke24
46% better than 16%
0.81 better than 69%
87.0 better than 71%
1.13 better than 64%
54% of 132 duels better than 53%
31% of 16 situations better than 27%
Cache12
58% -
0.76 -
78.7 -
1.05-
50% of 66 duels -
67% of 6 situations -
Inferno4
25% -
0.75 -
83.6 -
1.03-
42% of 26 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How member plays

Across 359 matches member averages K/R 0.73, ADR 81.4 and a rating of 1.02. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 141 of 359 matches the rating was 1.10 or higher (39%), in 147 it was below 0.90. In 289 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. member loses the most ELO on Mirage (−50 ELO, win rate 55%). Things go best on Dust 2 (+164 ELO, win rate 53%). Improved over the last three months: ELO +492. Got weaker: K/R −0.10, Rating −0.14, ADR −8.5, Win rate −13 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 127 matches, win rate 50%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.