mem6erviperr

AL
73 matches tracked 17 matches in 30 days
Last updated:

How does mem6erviperr play?

Rating 1.01 K/R 0.75 ADR 84.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.98−0.03 · Ø 1.01 better than 43%
Pistol kills per match 2.5
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 64%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 14x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 80%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.20, ADR +8.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −17 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −50 ELO, win rate 33%

mem6erviperr loses the most ELO on Mirage: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 28%
0.71 better than 41%
82.1 better than 63%
0.93 better than 21%
47% of 93 duels better than 31%
33% of 12 situations better than 37%
Dust 213
54% -
0.75 -
82.4 -
1.04-
29% of 58 duels -
83% of 6 situations -
Ancient11
64% -
0.75 -
84.0 -
1.04-
63% of 41 duels -
14% of 7 situations -
Anubis6
17% -
0.90 -
89.4 -
1.25-
41% of 29 duels -
33% of 6 situations -
Cache6
33% -
0.80 -
88.9 -
1.08-
50% of 30 duels -
33% of 6 situations -
Inferno6
0% -
0.78 -
89.0 -
1.03-
48% of 25 duels -
0% of 6 situations -
Nuke4
50% -
0.74 -
91.4 -
0.91-
43% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mem6erviperr plays

Across 73 matches mem6erviperr averages K/R 0.75, ADR 84.8 and a rating of 1.01. Biggest strength: Utility damage per round at 6.1, better than 88% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 17.7 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 53 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. mem6erviperr loses the most ELO on Mirage (−24 ELO, win rate 44%). Improved over the last three months: K/R +0.12, Rating +0.20, ADR +8.8. Got weaker: Headshots −7 pp, Win rate −17 pp. Last 30 days: 17 matches, win rate 41%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.