melody322

Yemen
On FACEIT since 2022 214 matches tracked 82 matches in 30 days
Last updated:

How does melody322 play?

Rating 0.95 (from 164 matches) K/R 0.71 ADR 78.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 5 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −9.5, Headshots −5 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
40 matches · 45% win rate
In match 1 of the day −36 ELO
49 matches · 41% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 45%

melody322 loses the most ELO on Ancient: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.71 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 72%
0.72 better than 41%
81.4 better than 55%
0.98 better than 34%
51% of 249 duels right on the average
47% of 38 situations better than 76%
Dust 258
64% better than 88%
0.71 better than 36%
78.0 better than 35%
0.94 better than 19%
53% of 202 duels better than 60%
57% of 21 situations better than 91%
Ancient40
45% better than 27%
0.72 better than 37%
81.2 better than 49%
0.95 better than 23%
53% of 164 duels better than 60%
6% of 16 situations better than 2%
Anubis29
45% better than 28%
0.70 better than 32%
76.6 better than 28%
0.97 better than 29%
42% of 79 duels better than 9%
32% of 19 situations better than 34%
Nuke9
33% -
0.59 -
68.0 -
0.85-
32% of 28 duels -
50% of 2 situations -
Cache5
20% -
0.60 -
62.6 -
0.91-
32% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How melody322 plays

Across 214 matches melody322 averages K/R 0.71 and ADR 78.7; the rating across the 164 rated matches is 0.95. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 58 matches. In 50 of 164 matches the rating was 1.10 or higher (30%), in 77 it was below 0.90. In 164 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: August 2026 at 1.00. melody322 loses the most ELO on Ancient (−60 ELO, win rate 45%). Things go best from match 5 of the day (−30 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −30 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.10, ADR −9.5, Headshots −5 pp. Last 30 days: 82 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.