meloQUEOTA

Kosovo
On FACEIT since 2023 140 matches tracked
Last updated:

How does meloQUEOTA play?

Rating 0.91 (from 90 matches) K/R 0.68 ADR 71.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 3.3
Knife kills 3 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 12x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.07, ADR −6.6

Aug to Sep 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
34 matches · 50% win rate
On Mirage −12 ELO
38 matches · 55% win rate
On Sundays −25 ELO, win rate 38%

meloQUEOTA loses the most ELO on Dust 2: −13 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 62%
0.68 better than 21%
70.4 better than 8%
0.94 better than 20%
44% of 104 duels better than 13%
45% of 11 situations better than 72%
Dust 234
50% better than 44%
0.67 better than 17%
71.4 better than 8%
0.89 better than 7%
42% of 97 duels better than 9%
15% of 13 situations better than 5%
Inferno19
58% better than 60%
0.68 better than 19%
71.6 better than 10%
0.88-
47% of 53 duels better than 19%
40% of 5 situations better than 56%
Anubis14
29% -
0.62 -
65.1 -
0.87-
64% of 25 duels -
20% of 5 situations -
Cache12
58% -
0.66 -
70.3 -
0.92-
48% of 63 duels -
0% of 3 situations -
Ancient11
36% -
0.80 -
83.4 -
1.08-
29% of 24 duels -
33% of 6 situations -
Nuke7
57% -
0.60 -
64.4 -
0.67-
27% of 11 duels -
-
Overpass3
33% -
0.69 -
74.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How meloQUEOTA plays

Across 140 matches meloQUEOTA averages K/R 0.68 and ADR 71.2; the rating across the 90 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.2, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 19 of 90 matches the rating was 1.10 or higher (21%), in 42 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. meloQUEOTA loses the most ELO on Dust 2 (−13 ELO, win rate 50%). Things go best in match 1 of the day (−38 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −38 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.07, ADR −6.6. Unchanged in recent months: Headshots at 55%. Last 30 days: 4 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.