melkad

Russia
67 matches tracked 35 matches in 30 days
Last updated:

How does melkad play?

Rating 0.91 (from 36 matches) K/R 0.69 ADR 77.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14% on level 7
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 36 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 25% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 5%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 54%
AWP share of kills 15%+5 pp better than 76%
K/D 0.91−0.09 better than 19%
Pistol kills per match 2.3
Knife kills 1 in 67 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 41%
Rounds with 3K 3.4%−0.5 pp better than 31%
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 8x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 34%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.34+0.07 better than 71%
Rounds with a death 76%+4 pp better than 16%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 67 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +28 ELO
21 matches · 38% wins

melkad loses the most ELO from match 5 of the day: +28 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
73% better than 98%
0.76 better than 72%
84.5 better than 79%
0.96-
53% of 140 duels better than 68%
33% of 12 situations better than 38%
Anubis18
33% better than 10%
0.67 better than 25%
74.1 better than 19%
0.96-
42% of 93 duels better than 10%
18% of 11 situations better than 7%
Dust 218
44% better than 28%
0.63 better than 10%
73.2 better than 20%
0.81-
46% of 95 duels better than 27%
25% of 8 situations better than 19%
Nuke4
0% -
0.73 -
70.4 -
0.98-
50% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How melkad plays

Across 67 matches melkad averages K/R 0.69 and ADR 77.4; the rating across the 36 rated matches is 0.91. Biggest strength: Rounds with first kill at 12%. That is better than 80% of players on level 7. Most room to improve: Clutch 1v1 won at 26%. That is better than only 5% of players on level 7. On average 15.0 kills per match, 47% of them headshots. The strongest map is Mirage with a 73% win rate in 22 matches. In 9 of 36 matches the rating was 1.10 or higher (25%), in 22 it was below 0.90. In 67 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: October 2026 at 0.91. melkad loses the most ELO from match 5 of the day (+28 ELO, win rate 38%). Things go best on Mirage (+28 ELO, win rate 73%). Last 30 days: 35 matches, win rate 46%, ELO balance +56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.