meli

Argentina
209 matches tracked 49 matches in 30 days
ELO ▲ 95
2,807
30-day peak: 2,807
Rank EU
#16,779
Argentina #71 in Argentina
Last updated:

How does meli play?

Rating 0.94 (from 167 matches) K/R 0.68 ADR 74.9 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.92−0.13 · Ø 1.05 better than 6%
Pistol kills per match 2.7
Knife kills 1 in 209 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 11%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 26x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +214
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 75.1, Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
57 matches · 49% win rate
On Fridays −3 ELO, win rate 45%

meli loses the most ELO in match 2 of the day: −22 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 1.83 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
54% better than 53%
0.70 better than 25%
78.1 better than 31%
0.92 better than 9%
50% of 332 duels better than 38%
43% of 23 situations better than 63%
Mirage42
55% better than 58%
0.66 better than 11%
70.0 better than 5%
0.96 better than 19%
54% of 112 duels better than 61%
67% of 12 situations better than 98%
Anubis37
57% better than 62%
0.70 better than 25%
76.8 better than 24%
1.00 better than 30%
46% of 155 duels better than 18%
14% of 7 situations better than 6%
Cache25
56% better than 46%
0.64 better than 4%
69.7 better than 2%
0.92 better than 6%
50% of 86 duels better than 26%
36% of 14 situations better than 42%
Ancient15
27% better than 1%
0.69 better than 19%
76.6 better than 20%
0.96-
54% of 48 duels better than 61%
80% of 5 situations better than 99%
Nuke13
62% -
0.67 -
74.6 -
0.93-
50% of 76 duels -
25% of 4 situations -
Overpass3
100% -
0.77 -
79.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How meli plays

Across 209 matches meli averages K/R 0.68 and ADR 74.9; the rating across the 167 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 49 of 167 matches the rating was 1.10 or higher (29%), in 78 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. meli loses the most ELO in match 2 of the day (−22 ELO, win rate 49%). Things go best on Anubis (+155 ELO, win rate 57%). Improved over the last three months: ELO +214. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 75.1, Win rate at 55%. Last 30 days: 49 matches, win rate 61%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.