melcom2005

Sweden
On FACEIT since 2026 131 matches tracked 52 matches in 30 days
ELO ▲ 151
2,254
30-day peak: 2,254
Rank EU
#114,972
Sweden #3,011 in Sweden
Last updated:

How does melcom2005 play?

Rating 1.18 K/R 0.83 ADR 85.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 131 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 2.8
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 13x 4K, 3 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +604
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.16, ADR −6.8, Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
31 matches · 58% win rate
From match 5 of the day +54 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +58 ELO, win rate 55%
On Sundays −28 ELO, win rate 47%

melcom2005 loses the most ELO on Mirage: −21 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 53 · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 73%
0.86 better than 90%
88.1 better than 81%
1.20 better than 89%
52% of 124 duels better than 55%
26% of 19 situations better than 19%
Cache23
57% -
0.89 -
90.4 -
1.28-
65% of 77 duels -
44% of 16 situations -
Anubis18
78% better than 98%
0.78 better than 65%
80.8 better than 48%
1.12 better than 73%
58% of 79 duels better than 81%
40% of 10 situations better than 54%
Dust 218
61% better than 81%
0.75 right on the average
79.8 better than 43%
1.11 better than 71%
42% of 73 duels better than 9%
54% of 13 situations better than 87%
Nuke15
53% better than 45%
0.75 better than 46%
79.7 better than 36%
1.08 better than 56%
48% of 58 duels better than 26%
42% of 12 situations better than 55%
Ancient12
50% -
0.90 -
88.8 -
1.24-
50% of 36 duels -
50% of 8 situations -
Inferno10
60% -
0.83 -
80.8 -
1.17-
61% of 33 duels -
36% of 11 situations -
Vertigo3
33% -
0.84 -
85.4 -
1.05-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How melcom2005 plays

Across 131 matches melcom2005 averages K/R 0.83, ADR 85.0 and a rating of 1.18. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 41% headshots. The strongest map is Anubis with a 78% win rate in 18 matches. In 66 of 131 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 72 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.30. melcom2005 loses the most ELO on Mirage (−21 ELO, win rate 58%). Things go best in match 1 of the day (+31 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +31 ELO. Improved over the last three months: ELO +604. Got weaker: K/R −0.09, Rating −0.16, ADR −6.8, Headshots −2 pp, Win rate −10 pp. Last 30 days: 52 matches, win rate 60%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.