mel1xd

Japan
151 matches tracked
Last updated:

How does mel1xd play?

Rating 1.03 (from 101 matches) K/R 0.72 ADR 78.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 17%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.0
Knife kills 8 in 151 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, Rating +0.07, ADR +7.9, Headshots +2 pp, Win rate +25 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
41 matches · 41% win rate
From match 5 of the day +3 ELO
55 matches · 42% win rate
On Thursdays −25 ELO, win rate 35%

mel1xd loses the most ELO on Mirage: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 53%
0.72 better than 38%
81.5 better than 52%
1.06 better than 56%
53% of 139 duels better than 59%
42% of 19 situations better than 60%
Mirage41
41% better than 14%
0.64 better than 9%
73.0 better than 13%
0.89 better than 8%
42% of 112 duels better than 8%
43% of 14 situations better than 64%
Anubis25
56% better than 65%
0.78 better than 70%
79.4 better than 43%
1.10 better than 70%
55% of 87 duels better than 69%
22% of 9 situations better than 15%
Ancient17
47% better than 30%
0.74 better than 46%
80.5 better than 42%
1.02-
46% of 68 duels better than 20%
60% of 5 situations better than 93%
Nuke15
67% better than 85%
0.74 better than 41%
80.4 better than 40%
1.08-
56% of 48 duels better than 67%
20% of 5 situations better than 10%
Inferno8
25% -
0.72 -
71.2 -
1.07-
40% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mel1xd plays

Across 151 matches mel1xd averages K/R 0.72 and ADR 78.4; the rating across the 101 rated matches is 1.03. Biggest strength: 3K rounds at 4.8%, better than 75% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 34 of 101 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. mel1xd loses the most ELO on Mirage (−25 ELO, win rate 41%). Things go best in match 1 of the day (+81 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +81 ELO. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +7.9, Headshots +2 pp, Win rate +25 pp. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.