meka-

AR
On FACEIT since 2022 247 matches tracked 197 matches in 30 days
ELO ▲ 29
2,246
30-day peak: 2,430
Rank SA ▼ 529 places
#3,024 #593 in AR
30 days · before #2,495 · best #2,495
Last updated:

How does meka- play?

Rating 1.05 K/R 0.77 ADR 83.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 5%−6 pp better than 30%
K/D 1.03−0.01 better than 46%
Pistol kills per match 3.1
Knife kills 6 in 247 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 66x 4K, 5 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.2+1.1 better than 77%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −113 ELO
46 matches · 59% wins
On Cache −76 ELO
21 matches · 33% wins
On Wednesdays −104 ELO, win rate 46%

meka- loses the most ELO on Ancient: −113 ELO, 59% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 67%
0.81 better than 78%
87.7 better than 80%
1.11 better than 72%
54% of 408 duels better than 64%
28% of 39 situations better than 21%
Ancient46
59% better than 69%
0.76 better than 58%
84.6 better than 65%
1.04 better than 54%
51% of 214 duels better than 45%
21% of 14 situations better than 13%
Dust 244
48% better than 35%
0.80 better than 76%
85.3 better than 71%
1.11 better than 72%
50% of 254 duels better than 41%
40% of 15 situations better than 57%
Anubis41
63% better than 81%
0.75 better than 53%
82.9 better than 61%
1.05 better than 52%
50% of 179 duels better than 38%
33% of 27 situations better than 36%
Inferno24
67% better than 86%
0.70 better than 25%
75.7 better than 17%
0.99 better than 26%
52% of 100 duels level
45% of 11 situations better than 69%
Cache21
33% -
0.66 -
76.7 -
0.86-
42% of 99 duels -
40% of 10 situations -
Nuke3
0% -
0.77 -
79.5 -
0.94-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meka- plays

Across 247 matches meka- averages K/R 0.77, ADR 83.7 and a rating of 1.05. Biggest strength: Utility damage per round at 5.2. That is better than 77% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 16.7 kills per match, 50% of them headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 98 of 247 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 247 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. meka- loses the most ELO on Ancient (−113 ELO, win rate 59%). Things go best on Mirage (+66 ELO, win rate 56%). Last 30 days: 197 matches, win rate 53%, ELO balance −169.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.