meiky0

Kiribati
116 matches tracked 97 matches in 30 days
ELO ▲ 389
2,020
30-day peak: 2,052
Rank EU
#230,752
Kiribati #130 in Kiribati
Last updated:

How does meiky0 play?

Rating 0.96 K/R 0.71 ADR 77.8 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 25x 4K, 0 aces in 97 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether meiky0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
36 matches · 47% win rate
In match 1 of the day −68 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 −188 ELO, win rate 37%
On Mondays −29 ELO, win rate 41%

meiky0 loses the most ELO on Mirage: −84 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 34%
0.72 better than 41%
79.2 better than 43%
0.97 better than 30%
52% of 193 duels better than 56%
36% of 14 situations better than 45%
Ancient25
36% better than 8%
0.74 right on the average
80.0 better than 42%
0.97 better than 29%
52% of 131 duels better than 54%
32% of 19 situations better than 36%
Anubis25
64% better than 87%
0.71 better than 37%
78.1 better than 37%
0.98 better than 34%
59% of 119 duels better than 87%
33% of 6 situations better than 38%
Dust 211
45% -
0.74 -
76.2 -
1.02-
50% of 44 duels -
29% of 7 situations -
Nuke10
40% -
0.70 -
78.9 -
0.94-
49% of 53 duels -
57% of 7 situations -
Cache6
33% -
0.60 -
69.7 -
0.82-
48% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meiky0 plays

Across 116 matches meiky0 averages K/R 0.71, ADR 77.8 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 37 of 116 matches the rating was 1.10 or higher (32%), in 50 it was below 0.90. In 97 matches with detailed stats: 25 4Ks and 0 aces. meiky0 loses the most ELO on Mirage (−84 ELO, win rate 47%). Things go best on Anubis (+62 ELO, win rate 64%). Match no. 2 of the day goes best: 55% win rate, −136 ELO. Last 30 days: 97 matches, win rate 49%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.