megadef

Russia
On FACEIT since 2019 239 matches tracked 68 matches in 30 days
ELO ▼ 188
2,796
30-day peak: 3,000
Rank EU ▼ 10,634 places
#17,932
Russia #5,042 in Russia
30 days · prev. #7,298 · best #7,298
Last updated:

How does megadef play?

Rating 1.21 K/R 0.86 ADR 88.8 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 239 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 30%−11 pp · Ø 41% better than 10%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.1
Knife kills 6 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 6.1%+1.8 pp · Ø 4.3% better than 95%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 30x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +214
= Stayed the same
ADR at 87.6, Headshots at 39%
▼ Got worse
K/R −0.06, Rating −0.07, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.84 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
78 matches · 49% win rate
In match 3 of the day −81 ELO
39 matches · 46% win rate
Between 6:00 and 12:00 −34 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 43%

megadef loses the most ELO on Dust 2: −117 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 40%
0.88 better than 92%
89.0 better than 81%
1.23 better than 91%
60% of 448 duels better than 89%
28% of 50 situations better than 19%
Dust 278
49% better than 32%
0.87 better than 90%
91.4 better than 88%
1.23 better than 90%
58% of 443 duels better than 80%
38% of 32 situations right on the average
Anubis38
50% better than 36%
0.85 better than 87%
88.6 better than 82%
1.18 better than 84%
57% of 176 duels better than 74%
44% of 34 situations better than 64%
Ancient27
59% better than 68%
0.79 better than 66%
82.6 better than 52%
1.09 better than 63%
53% of 144 duels better than 55%
33% of 21 situations better than 37%
Cache4
100% -
0.99 -
90.7 -
1.40-
56% of 16 duels -
100% of 3 situations -
Inferno4
75% -
0.77 -
87.3 -
1.17-
56% of 16 duels -
-
Nuke3
67% -
0.89 -
83.1 -
1.28-
60% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How megadef plays

Across 239 matches megadef averages K/R 0.86, ADR 88.8 and a rating of 1.21. Biggest strength: 3K rounds at 6.1%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 19.1 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 141 of 239 matches the rating was 1.10 or higher (59%), in 50 it was below 0.90. In 139 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. megadef loses the most ELO on Dust 2 (−117 ELO, win rate 49%). Things go best in match 1 of the day (+50 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: ELO +214. Got weaker: K/R −0.06, Rating −0.07, Win rate −10 pp. Unchanged in recent months: ADR at 87.6, Headshots at 39%. Last 30 days: 68 matches, win rate 46%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.