mefis-
How does mefis- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 1,952 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.21 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25.
Damage per round (ADR)
Best month: September 2026 with 98.0. Last 3 months: 89.8 (at the start 84.8). Clearly above the average (80.7).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months: 54% (at the start 63%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 54% (at the start 45%). Clearly above the average (49%).
Best month: October 2026 with 2,188.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mefis- loses the most ELO on Ancient: −90 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 33 · Ancient
- Highest rating in a match: 3.21 · Dust 2
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How mefis- plays
Across 123 matches mefis- averages K/R 0.84 and ADR 89.0; the rating across the 103 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 62 of 103 matches the rating was 1.10 or higher (60%), in 27 it was below 0.90. In 103 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.25. mefis- loses the most ELO on Ancient (−90 ELO, win rate 48%). Things go best in match 2 of the day (+119 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +119 ELO. Improved over the last three months: K/R +0.04, ADR +5.0, Win rate +9 pp. Got weaker: Headshots −9 pp. Last 30 days: 68 matches, win rate 62%, net ELO +128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.