mefedronrege

RS
250 matches tracked 78 matches in 30 days
Last updated:

How does mefedronrege play?

Rating 0.94 K/R 0.65 ADR 78.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

mefedronrege wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

mefedronrege wins 17 of 100 1v2s. 4 percentage points below the level 10 average (21%).

Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 kills per death. 0.10 below the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 9%−2 pp better than 50%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

mefedronrege gets exactly 2 kills in 10.8 of 100 rounds. 2.6 percentage points below the level 10 average (13.4%).

2K rounds 10.8%−2.6 pp better than 3%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 37x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.4 utility damage per round from HEs and mollies. 1.3 above the level 10 average (4.1).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.19−0.11 better than 21%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
Whether mefedronrege is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 250 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −220 ELO
79 matches · 44% win rate
On Ancient −212 ELO
49 matches · 41% win rate
On Wednesdays −241 ELO, win rate 41%

mefedronrege loses the most ELO on Mirage: −220 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.96 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 19%
0.66 better than 13%
79.4 better than 42%
0.94 better than 17%
49% of 395 duels better than 34%
37% of 43 situations better than 46%
Dust 261
61% better than 79%
0.65 better than 10%
80.8 better than 49%
0.99 better than 34%
51% of 237 duels better than 47%
35% of 37 situations better than 41%
Ancient49
41% better than 16%
0.64 better than 7%
78.4 better than 33%
0.90 better than 9%
48% of 227 duels better than 29%
31% of 26 situations better than 31%
Anubis38
47% better than 29%
0.65 better than 10%
74.2 better than 14%
0.90 better than 9%
53% of 142 duels better than 56%
35% of 23 situations better than 42%
Cache11
64% -
0.78 -
84.2 -
1.14-
62% of 45 duels -
14% of 7 situations -
Inferno7
71% -
0.58 -
83.0 -
0.81-
40% of 45 duels -
50% of 2 situations -
Nuke5
60% -
0.62 -
67.9 -
0.97-
56% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mefedronrege plays

Across 250 matches mefedronrege averages K/R 0.65, ADR 78.8 and a rating of 0.94. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 players. Most room to improve: Rating at 0.94, better than only 13% of level 10 players. Averages 14.2 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 87 of 250 matches the rating was 1.10 or higher (35%), in 121 it was below 0.90. In 250 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. mefedronrege loses the most ELO on Mirage (−220 ELO, win rate 44%). Things go best on Dust 2 (+163 ELO, win rate 61%). Match no. 3 of the day goes best: 55% win rate, +31 ELO. Last 30 days: 78 matches, win rate 50%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.