mefchik28

Russia
On FACEIT since 2020 231 matches tracked 71 matches in 30 days
Last updated:

How does mefchik28 play?

Rating 0.84 (from 188 matches) K/R 0.58 ADR 73.4 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.81−0.22 · Ø 1.03 better than 1%
Pistol kills per match 1.6
Knife kills 3 in 231 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 9x 4K, 1 ace in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 9.2+5.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.58, Rating at 0.82, ADR at 73.2, Headshots at 37%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.54
AprMayJunJulAugSepOct

Best month: July 2026 with 0.63. Last 3 months: 0.58 (at the start 0.56). Well below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
41 matches · 51% win rate
In match 3 of the day ±0 ELO
40 matches · 40% win rate
On Mondays −24 ELO, win rate 33%

mefchik28 loses the most ELO on Anubis: −12 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 36%
0.58 better than 2%
73.0 better than 13%
0.84 better than 3%
43% of 204 duels better than 9%
39% of 36 situations better than 53%
Dust 261
41% better than 15%
0.52 better than 1%
66.5 better than 2%
0.74 better than 1%
33% of 167 duels better than 1%
44% of 27 situations better than 69%
Anubis41
51% better than 48%
0.63 better than 4%
80.5 better than 46%
0.92 better than 11%
43% of 163 duels better than 9%
50% of 32 situations better than 80%
Ancient34
53% right on the average
0.64 better than 7%
79.4 better than 36%
0.89 better than 8%
45% of 168 duels better than 16%
46% of 24 situations better than 73%
Inferno16
50% better than 35%
0.66 better than 11%
79.0 better than 33%
0.89-
47% of 64 duels better than 20%
40% of 5 situations better than 55%
Nuke11
18% -
0.49 -
64.9 -
0.70-
53% of 34 duels -
43% of 7 situations -
Overpass3
67% -
0.56 -
70.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mefchik28 plays

Across 231 matches mefchik28 averages K/R 0.58 and ADR 73.4; the rating across the 188 rated matches is 0.84. Biggest strength: Utility damage per round at 9.2, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.7 kills per match with 36% headshots. The strongest map is Ancient with a 53% win rate in 34 matches. In 31 of 188 matches the rating was 1.10 or higher (16%), in 112 it was below 0.90. In 131 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. mefchik28 loses the most ELO on Anubis (−12 ELO, win rate 51%). Things go best on Mirage (+25 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Win rate +11 pp. Unchanged in recent months: K/R at 0.58, Rating at 0.82, ADR at 73.2, Headshots at 37%. Last 30 days: 71 matches, win rate 45%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.