me_disgusta
How does me_disgusta play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 1.00 (at the start 1.07). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 84.3. Last 3 months: 82.8 (at the start 83.1). Just above the average (80.8).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 47% (at the start 50%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 50% (at the start 65%). Right on the average (50%).
Best month: October 2026 with 2,357. Last 3 months: 2,310 (at the start 1,825).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
me_disgusta loses the most ELO in match 1 of the day: +8 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Ancient
- Most kills in a match: 32 · Inferno
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How me_disgusta plays
Across 138 matches me_disgusta averages K/R 0.73, ADR 82.9 and a rating of 1.01. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 46 of 138 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: June 2026 at 1.05. me_disgusta loses the most ELO in match 1 of the day (+8 ELO, win rate 40%). Things go best on Nuke (+21 ELO, win rate 48%). Improved over the last three months: ELO +485. Got weaker: Rating −0.07, Headshots −3 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.72, ADR at 82.8. Last 30 days: 85 matches, win rate 52%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.