mePerss13

Tajikistan
On FACEIT since 2022 120 matches tracked
Last updated:

How does mePerss13 play?

Rating 0.97 (from 78 matches) K/R 0.71 ADR 78.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.98).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 2.7
Zeus kills7 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.9%).

2K rounds 11.2%−1.7 pp · Ø 12.9% better than 10%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 75%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.7
▼ Got worse
Rating −0.12, Headshots −4 pp, Win rate −22 pp, ELO −226

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.71. Right on the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
31 matches · 55% win rate
In match 1 of the day +26 ELO
22 matches · 41% win rate
On Saturdays ±0 ELO, win rate 42%

mePerss13 loses the most ELO on Dust 2: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.92 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 24%
0.67 better than 29%
75.4 better than 34%
0.88 better than 13%
53% of 116 duels better than 69%
22% of 9 situations better than 13%
Dust 231
55% better than 67%
0.73 better than 57%
80.6 better than 59%
0.97 better than 40%
51% of 82 duels better than 55%
63% of 8 situations better than 97%
Ancient23
57% better than 74%
0.76 better than 69%
84.9 better than 76%
1.02 better than 61%
47% of 106 duels better than 33%
22% of 9 situations better than 14%
Anubis18
44% better than 27%
0.65 better than 15%
71.6 better than 10%
0.94-
44% of 57 duels better than 15%
50% of 6 situations better than 80%
Nuke8
50% -
0.64 -
71.3 -
1.05-
54% of 28 duels -
-
Inferno4
25% -
0.84 -
94.3 -
1.13-
67% of 21 duels -
0% of 2 situations -
Cache3
100% -
0.73 -
81.6 -
1.04-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mePerss13 plays

Across 120 matches mePerss13 averages K/R 0.71 and ADR 78.5; the rating across the 78 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 23 of 78 matches the rating was 1.10 or higher (29%), in 36 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. mePerss13 loses the most ELO on Dust 2 (−25 ELO, win rate 55%). Things go best on Ancient (+26 ELO, win rate 57%). Got weaker: Rating −0.12, Headshots −4 pp, Win rate −22 pp, ELO −226. Unchanged in recent months: K/R at 0.71, ADR at 77.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.