me1oy727

Russia
122 matches tracked 12 matches in 30 days
Last updated:

How does me1oy727 play?

Rating 1.05 K/R 0.76 ADR 81.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsEntryClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 57%+8 pp · Ø 49% better than 96%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 1.05+0.08 · Ø 0.97 better than 83%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.7%).

2K rounds 14.4%+1.7 pp · Ø 12.7% better than 89%
3K rounds 4.7%+1.0 pp · Ø 3.7% better than 88%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 50%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 24%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 75%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +6.5
= Stayed the same
Headshots at 46%, Win rate at 54%
▼ Got worse
ELO −352

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 1.05. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.70).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −14 ELO
33 matches · 45% win rate
On Fridays −14 ELO, win rate 35%

me1oy727 loses the most ELO in match 1 of the day: −14 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 68%
0.76 better than 74%
81.7 better than 69%
1.04 better than 72%
53% of 166 duels better than 74%
47% of 32 situations better than 75%
Dust 222
45% better than 37%
0.67 better than 34%
74.7 better than 34%
0.94 better than 39%
52% of 94 duels better than 65%
60% of 10 situations better than 94%
Anubis20
55% better than 68%
0.78 better than 83%
86.2 better than 85%
1.06 better than 78%
68% of 85 duels better than 99%
29% of 17 situations better than 28%
Nuke14
43% -
0.81 -
85.1 -
1.15-
48% of 66 duels -
42% of 12 situations -
Ancient9
78% -
0.85 -
85.3 -
1.22-
60% of 30 duels -
50% of 12 situations -
Cache6
83% -
0.77 -
78.8 -
1.06-
65% of 37 duels -
100% of 2 situations -
Inferno4
50% -
0.75 -
83.1 -
1.00-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How me1oy727 plays

Across 122 matches me1oy727 averages K/R 0.76, ADR 81.7 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 96% of level 5 players. Most room to improve: Utility damage per round at 2.7, better than only 24% of level 5 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 47 of 122 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.41. me1oy727 loses the most ELO in match 1 of the day (−14 ELO, win rate 45%). Things go best in match 2 of the day (+53 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +53 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +6.5. Got weaker: ELO −352. Unchanged in recent months: Headshots at 46%, Win rate at 54%. Last 30 days: 12 matches, win rate 58%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.