me1ody_
Compared with 11,309 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (11%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.05).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
me1ody_ loses the most ELO on Mirage: −25 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How me1ody_ plays
Across 43 matches me1ody_ averages K/R 0.73, ADR 79.8 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 56 of 179 matches the rating was 1.10 or higher (31%), in 82 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 0 aces. me1ody_ loses the most ELO on Mirage (−25 ELO, win rate 34%). Things go best on Dust 2 (+55 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate. Last 30 days: 43 matches, win rate 56%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.