mdm1337

Albania
On FACEIT since 2015 304 matches tracked 74 matches in 30 days
Last updated:

How does mdm1337 play?

Rating 0.96 K/R 0.68 ADR 76.3 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 304 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (55%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 46%−9 pp · Ø 55% better than 2%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 18%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Weakness
Where do the kills come from?

0.96 K/D and so clearly below the average (1.12).

Headshot rate 45%−8 pp · Ø 53% better than 15%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 0.96−0.16 · Ø 1.12 better than 3%
Pistol kills per match 2.4
Knife kills 7 in 304 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so well below the average (14.6%).

2K rounds 12.1%−2.5 pp · Ø 14.6% better than 4%
3K rounds 3.4%−1.2 pp · Ø 4.6% better than 6%
MVPs per match 2.2−0.4 · Ø 2.6 better than 9%
4Ks and aces 23x 4K, 8 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.35).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 60%
Enemies flashed per round 0.42+0.07 · Ø 0.35 better than 73%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +113
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.04, ADR −4.1, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.67 (at the start 0.71). Well below the average (0.79).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −325 ELO
27 matches · 41% win rate
From match 5 of the day −181 ELO
48 matches · 48% win rate
Between 0:00 and 6:00 −93 ELO, win rate 50%

mdm1337 loses the most ELO on Anubis: −325 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
55% better than 38%
0.67 better than 3%
74.3 better than 4%
0.95 better than 4%
49% of 361 duels better than 15%
38% of 58 situations better than 46%
Ancient75
59% right on the average
0.70 better than 11%
79.7 better than 20%
0.99 better than 13%
47% of 327 duels better than 10%
33% of 40 situations better than 34%
Dust 272
56% better than 43%
0.70 better than 10%
77.6 better than 12%
0.99 better than 8%
46% of 269 duels better than 10%
49% of 37 situations better than 73%
Anubis27
41% better than 7%
0.66 better than 6%
75.0 better than 8%
0.91 better than 4%
46% of 105 duels better than 11%
27% of 11 situations better than 21%
Inferno17
59% better than 64%
0.70 better than 29%
82.2 better than 53%
1.03 better than 41%
55% of 73 duels better than 64%
60% of 10 situations better than 91%
Nuke16
56% better than 55%
0.56 better than 1%
62.1 better than 1%
0.82 better than 1%
27% of 75 duels better than 1%
33% of 3 situations better than 33%
Cache5
40% -
0.66 -
79.4 -
0.93-
45% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mdm1337 plays

Across 304 matches mdm1337 averages K/R 0.68, ADR 76.3 and a rating of 0.96. Most room to improve: Opening duels won at 46%, better than only 2% of level 10 · 3,500+ ELO players. Averages 14.7 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 75 matches. In 88 of 304 matches the rating was 1.10 or higher (29%), in 142 it was below 0.90. In 249 matches with detailed stats: 23 4Ks and 8 aces. Best month by rating: October 2026 at 1.06. mdm1337 loses the most ELO on Anubis (−325 ELO, win rate 41%). Things go best on Mirage (+245 ELO, win rate 55%). Match no. 4 of the day goes best: 66% win rate, +149 ELO. Improved over the last three months: Headshots +2 pp, ELO +113. Got weaker: K/R −0.04, ADR −4.1, Win rate −8 pp. Unchanged in recent months: Rating at 0.96. Last 30 days: 74 matches, win rate 61%, net ELO +444.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.