mda

Russia
On FACEIT since 2019 268 matches tracked 54 matches in 30 days
ELO ▲ 34
3,371
30-day peak: 3,490
Rank EU ▼ 251 places
#1,668
Russia #526 in Russia
30 days · prev. #1,417 · best #1,417
Last updated:
Next update possible in 1h 9m

How does mda play?

Rating 1.11 K/R 0.77 ADR 80.1 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.5
Knife kills 2 in 268 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 42x 4K, 1 ace in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether mda is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 249 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
42 matches · 55% win rate
On Inferno −1 ELO
23 matches · 70% win rate
On Wednesdays −83 ELO, win rate 44%

mda loses the most ELO on Anubis: −177 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
55% right on the average
0.80 better than 67%
83.8 better than 57%
1.14 better than 73%
59% of 356 duels better than 84%
42% of 38 situations better than 60%
Ancient66
65% better than 81%
0.73 better than 35%
75.7 better than 17%
1.07 better than 52%
53% of 221 duels right on the average
44% of 25 situations better than 66%
Anubis42
55% better than 49%
0.75 right on the average
80.7 better than 45%
1.08 better than 56%
62% of 155 duels better than 92%
32% of 31 situations better than 32%
Cache31
45% better than 11%
0.70 better than 13%
74.1 better than 9%
1.03 better than 25%
47% of 97 duels better than 14%
12% of 17 situations better than 3%
Inferno23
70% better than 75%
0.81 better than 62%
82.6 better than 43%
1.21 better than 70%
65% of 60 duels better than 88%
44% of 9 situations better than 62%
Dust 27
71% -
0.80 -
82.2 -
1.17-
51% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mda plays

Across 268 matches mda averages K/R 0.77, ADR 80.1 and a rating of 1.11. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 64% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 139 of 268 matches the rating was 1.10 or higher (52%), in 77 it was below 0.90. In 241 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. mda loses the most ELO on Anubis (−177 ELO, win rate 55%). Things go best on Ancient (+209 ELO, win rate 65%). Match no. 4 of the day goes best: 64% win rate, −60 ELO. Last 30 days: 54 matches, win rate 56%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.