mcyMzJdmU6

Ukraine
On FACEIT since 2025 378 matches tracked 70 matches in 30 days
ELO ▲ 330
2,115
30-day peak: 2,116
Rank EU
#173,650
Ukraine #7,355 in Ukraine
Last updated:
Next update possible in 11m 10s

How does mcyMzJdmU6 play?

Rating 0.93 K/R 0.64 ADR 72.5 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 38x 4K, 3 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +7.0, Headshots +3 pp
= Stayed the same
Rating at 0.93, ELO at 2,115
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
72 matches · 50% win rate
In match 2 of the day +85 ELO
72 matches · 47% win rate
On Saturdays +48 ELO, win rate 48%

mcyMzJdmU6 loses the most ELO on Anubis: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
57% better than 70%
0.65 better than 14%
74.8 better than 22%
0.93 better than 20%
45% of 398 duels better than 18%
39% of 72 situations better than 52%
Dust 287
51% better than 48%
0.65 better than 11%
69.6 better than 5%
0.95 better than 22%
46% of 263 duels better than 22%
43% of 47 situations better than 66%
Ancient79
61% better than 81%
0.65 better than 10%
75.4 better than 19%
0.95 better than 23%
46% of 292 duels better than 21%
46% of 48 situations better than 70%
Anubis72
50% better than 43%
0.61 better than 3%
68.3 better than 3%
0.90 better than 12%
47% of 226 duels better than 25%
37% of 35 situations better than 49%
Inferno16
56% better than 59%
0.69 better than 31%
81.4 better than 53%
0.98 better than 33%
52% of 58 duels right on the average
50% of 8 situations better than 79%
Nuke10
60% -
0.62 -
70.2 -
0.91-
37% of 38 duels -
50% of 6 situations -
Cache3
33% -
0.62 -
65.6 -
0.95-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mcyMzJdmU6 plays

Across 378 matches mcyMzJdmU6 averages K/R 0.64, ADR 72.5 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 79 matches. In 111 of 378 matches the rating was 1.10 or higher (29%), in 189 it was below 0.90. In 318 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. mcyMzJdmU6 loses the most ELO on Anubis (−46 ELO, win rate 50%). Things go best in match 4 of the day (+85 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +85 ELO. Improved over the last three months: K/R +0.04, ADR +7.0, Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: Rating at 0.93, ELO at 2,115. Last 30 days: 70 matches, win rate 59%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.