mcmln

Russia
On FACEIT since 2025 83 matches tracked
Last updated:

How does mcmln play?

Rating 0.91 (from 33 matches) K/R 0.70 ADR 79.2 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −5.8, Win rate −13 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.85. Last 3 months: 0.64 (at the start 0.74). Well below the average (0.75).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Cache
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 68%
0.70 better than 26%
78.3 better than 33%
0.89-
52% of 54 duels right on the average
20% of 5 situations better than 8%
Ancient14
43% -
0.71 -
79.7 -
0.94-
46% of 28 duels -
33% of 3 situations -
Dust 210
60% -
0.82 -
87.3 -
1.07-
50% of 6 duels -
25% of 4 situations -
Anubis9
67% -
0.74 -
83.7 -
0.82-
77% of 13 duels -
0% of 2 situations -
Nuke5
40% -
0.67 -
79.7 -
0.90-
48% of 23 duels -
100% of 2 situations -
Cache4
50% -
0.66 -
75.0 -
1.01-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mcmln plays

Across 83 matches mcmln averages K/R 0.70 and ADR 79.2; the rating across the 33 rated matches is 0.91. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.91, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 8 of 33 matches the rating was 1.10 or higher (24%), in 15 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. Things go best on Mirage (+25 ELO, win rate 57%). Improved over the last three months: Rating +0.07, Headshots +7 pp. Got weaker: K/R −0.10, ADR −5.8, Win rate −13 pp. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.