mcit-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.29 K/D and so well above the average (1.00).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.02. Last 3 months: 0.85 (at the start 1.02). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.52. Last 3 months: 1.18 (at the start 1.52). Well above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 100.5. Last 3 months: 89.8 (at the start 100.5). Well above the average (79.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 47% (at the start 49%). Slightly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 42% (at the start 62%). Well below the average (49%).
Best month: July 2026 with 2,020. Last 3 months: 1,786 (at the start 2,020).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.72 · Ancient
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How mcit- plays
Across 71 matches mcit- averages K/R 0.90, ADR 92.8 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 9 players. Averages 18.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 46 of 71 matches the rating was 1.10 or higher (65%), in 10 it was below 0.90. In 44 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.52. Got weaker: K/R −0.17, Rating −0.34, ADR −10.7, Headshots −2 pp, Win rate −20 pp, ELO −234. Last 30 days: 6 matches, win rate 67%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.