mci3

Uzbekistan
53 matches tracked 32 matches in 30 days
Last updated:

How does mci3 play?

Rating 1.07 K/R 0.69 ADR 74.2 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.15+0.15 · Ø 1.00 better than 96%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 48%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 39%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 9x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 21%
Deaths per round 60%−12 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 6 average
Whether mci3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.62
JulAugSepOct

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.99 · Dust 2
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
57% -
0.68 -
77.2 -
1.02-
48% of 44 duels -
45% of 11 situations -
Mirage13
31% -
0.75 -
81.9 -
1.10-
35% of 34 duels -
33% of 12 situations -
Ancient7
57% -
0.56 -
61.0 -
0.79-
40% of 15 duels -
20% of 5 situations -
Anubis6
67% -
0.89 -
90.3 -
1.30-
46% of 24 duels -
100% of 2 situations -
Inferno6
67% -
0.79 -
78.6 -
1.28-
62% of 13 duels -
67% of 6 situations -
Nuke4
0% -
0.33 -
33.4 -
0.84-
31% of 13 duels -
60% of 5 situations -
Cache3
100% -
0.89 -
93.6 -
1.30-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mci3 plays

Across 53 matches mci3 averages K/R 0.69, ADR 74.2 and a rating of 1.07. Biggest strength: Deaths per round at just 60% (lower is better), better than 99% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 6 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 19 of 53 matches the rating was 1.10 or higher (36%), in 21 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 32 matches, win rate 41%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.