mceeedeee

Germany
112 matches tracked
Last updated:

How does mceeedeee play?

Rating 1.00 (from 62 matches) K/R 0.73 ADR 81.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 5
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 34% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 12%
Opening duels won 54%+5 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 76%
Clutch 1v2 won 20%−1 pp better than 47%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+11 pp better than 94%
AWP share of kills 1%−10 pp better than 7%
K/D 1.02+0.05 better than 77%
Pistol kills per match 2.1
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%+0.2 pp better than 56%
Rounds with 3K 4.1%+0.4 pp better than 72%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 12x 4K, 1 ace in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 5.4+1.5 better than 80%
Enemies flashed per round 0.48+0.23 better than 92%
Rounds with a death 71%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +5 pp, ELO +185
= Stayed the same
K/R at 0.72, ADR at 81.8
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
28 matches · 54% wins
On Dust 2 −23 ELO
33 matches · 42% wins
Between 12:00 and 18:00 +12 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 36%

mceeedeee loses the most ELO on Mirage: −25 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
42% better than 24%
0.79 better than 87%
89.1 better than 93%
1.05 better than 72%
52% of 95 duels better than 69%
50% of 18 situations better than 80%
Mirage28
54% better than 67%
0.72 better than 56%
81.1 better than 66%
0.98 better than 48%
51% of 78 duels better than 64%
43% of 14 situations better than 65%
Ancient13
23% -
0.65 -
74.5 -
0.95-
55% of 38 duels -
30% of 10 situations -
Anubis13
77% -
0.72 -
83.3 -
0.95-
70% of 40 duels -
44% of 9 situations -
Cache10
40% -
0.71 -
77.5 -
1.05-
45% of 44 duels -
0% of 4 situations -
Inferno7
29% -
0.74 -
80.5 -
1.01-
65% of 26 duels -
29% of 7 situations -
Nuke7
71% -
0.64 -
74.9 -
1.07-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mceeedeee plays

Across 112 matches mceeedeee averages K/R 0.73 and ADR 81.9; the rating across the 62 rated matches is 1.00. Biggest strength: Headshot rate at 55%. That is better than 94% of players on level 5. Most room to improve: Rounds with first kill at 7%. That is better than only 12% of players on level 5. On average 15.7 kills per match, 55% of them headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 20 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: August 2026 at 1.04. mceeedeee loses the most ELO on Mirage (−25 ELO, win rate 54%). Improved over the last three months: Headshots +5 pp, ELO +185. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.8. Last 30 days: 7 matches, win rate 29%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.