mbo

Netherlands
On FACEIT since 2016 151 matches tracked
Last updated:

How does mbo play?

Rating 1.05 K/R 0.76 ADR 84.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 32x 4K, 5 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether mbo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
35 matches · 46% win rate
In match 3 of the day −2 ELO
22 matches · 41% win rate
On Mondays +69 ELO, win rate 43%

mbo loses the most ELO on Mirage: −71 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.20 · Nuke
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
44% better than 26%
0.78 better than 73%
87.4 better than 84%
1.06 better than 67%
47% of 165 duels better than 28%
25% of 28 situations better than 24%
Mirage35
46% better than 33%
0.74 better than 54%
82.3 better than 62%
1.02 better than 52%
43% of 136 duels better than 13%
53% of 17 situations better than 85%
Anubis19
53% better than 57%
0.77 better than 70%
82.1 better than 61%
1.12 better than 86%
41% of 75 duels better than 7%
78% of 9 situations better than 99%
Dust 218
50% right on the average
0.67 better than 21%
76.9 better than 34%
0.90 better than 13%
46% of 65 duels better than 24%
50% of 4 situations better than 81%
Nuke18
67% better than 82%
0.97 better than 98%
101.4 better than 98%
1.37 better than 97%
60% of 73 duels better than 86%
42% of 12 situations better than 54%
Inferno10
20% -
0.59 -
71.8 -
0.77-
40% of 40 duels -
67% of 3 situations -
Cache8
75% -
0.69 -
77.7 -
0.96-
46% of 48 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mbo plays

Across 151 matches mbo averages K/R 0.76, ADR 84.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 17.1 kills per match with 35% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 60 of 151 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 142 matches with detailed stats: 32 4Ks and 5 aces. mbo loses the most ELO on Mirage (−71 ELO, win rate 46%). Things go best from match 5 of the day (+145 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +145 ELO. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.