mazE99s

Germany
239 matches tracked
ELO
3,023
Peak across the last 239 matches: 3,080
Rank EU ▲ 91 places
#7,450
Germany #176 in Germany
30 days · prev. #7,541 · best #7,224
Last updated:

How does mazE99s play?

Rating 1.23 K/R 0.86 ADR 91.6 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 239 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 79%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.3+0.8 · Ø 1.5 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.5
Knife kills 15 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 90%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 66x 4K, 9 aces in 239 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether mazE99s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 239 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
34 matches · 44% win rate
On Mirage −5 ELO
56 matches · 48% win rate
Between 18:00 and 24:00 +38 ELO, win rate 51%
On Saturdays −28 ELO, win rate 48%

mazE99s loses the most ELO in match 1 of the day: −44 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.70 · Inferno
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 22%
0.75 better than 44%
79.5 better than 36%
1.04 better than 41%
47% of 217 duels better than 19%
34% of 44 situations better than 35%
Inferno50
62% better than 48%
1.00 better than 96%
106.1 better than 97%
1.45 better than 96%
61% of 189 duels better than 75%
44% of 39 situations better than 63%
Anubis44
66% better than 83%
0.83 better than 82%
88.9 better than 83%
1.18 better than 83%
49% of 221 duels better than 30%
56% of 25 situations better than 86%
Ancient41
56% right on the average
0.91 better than 95%
94.2 better than 92%
1.30 better than 97%
53% of 185 duels right on the average
54% of 35 situations better than 85%
Cache22
64% better than 64%
0.86 better than 80%
87.6 better than 61%
1.24 better than 84%
48% of 99 duels better than 16%
39% of 18 situations better than 53%
Nuke21
52% better than 29%
0.82 better than 73%
88.1 better than 75%
1.16 better than 73%
53% of 109 duels right on the average
43% of 14 situations better than 58%
Dust 23
33% -
0.77 -
96.9 -
1.02-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mazE99s plays

Across 239 matches mazE99s averages K/R 0.86, ADR 91.6 and a rating of 1.23. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Anubis with a 66% win rate in 44 matches. In 133 of 239 matches the rating was 1.10 or higher (56%), in 62 it was below 0.90. In 239 matches with detailed stats: 66 4Ks and 9 aces. mazE99s loses the most ELO in match 1 of the day (−44 ELO, win rate 44%). Things go best in match 4 of the day (+82 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +82 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.