mayk1-1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Strength52% of opening duels won and so clearly above the average (48%).
Clutch
Weakness21% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.01 K/D and so slightly above the average (0.94).
Impact
StrengthExactly 3 kills in 4.6% of rounds and so well above the average (3.6%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (3.6).
Progress
One value per month, dashed line is the level 4 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 1.24. Last 3 months: 1.07 (at the start 0.99). Well above the average (0.96).
Damage per round (ADR)
Best month: September 2026 with 92.6. Last 3 months: 82.4 (at the start 76.3). Clearly above the average (76.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 47% (at the start 42%). Clearly above the average (43%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 62% (at the start 39%). Well above the average (51%).
Best month: October 2026 with 974. Last 3 months: 974 (at the start 777).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Nuke
- Most kills in a match: 31 · Anubis
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How mayk1-1 plays
Across 44 matches mayk1-1 averages K/R 0.74, ADR 79.1 and a rating of 1.03. Biggest strength: 3K rounds at 4.6%, better than 91% of level 4 players. Most room to improve: Clutch 1v1 won at 21%, better than only 3% of level 4 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.1, Headshots +5 pp, Win rate +23 pp, ELO +197. Last 30 days: 20 matches, win rate 65%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.