maxkc

United Kingdom
251 matches tracked 79 matches in 30 days
Last updated:

How does maxkc play?

Rating 0.98 (from 202 matches) K/R 0.67 ADR 72.9 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 251 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 69%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +17 pp
= Stayed the same
K/R at 0.67, Rating at 0.98, ADR at 73.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −159 ELO
84 matches · 42% win rate
On Inferno −29 ELO
33 matches · 58% win rate
Between 12:00 and 18:00 −81 ELO, win rate 46%
On Wednesdays +20 ELO, win rate 30%

maxkc loses the most ELO in match 1 of the day: −159 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.19 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
41% better than 9%
0.64 better than 7%
70.4 better than 6%
0.91 better than 8%
41% of 123 duels better than 4%
34% of 38 situations better than 36%
Anubis51
65% better than 84%
0.73 better than 39%
78.7 better than 33%
1.10 better than 66%
48% of 122 duels better than 27%
38% of 29 situations right on the average
Ancient48
46% better than 25%
0.63 better than 4%
71.4 better than 5%
0.91 better than 9%
46% of 114 duels better than 17%
21% of 24 situations better than 12%
Inferno33
58% right on the average
0.67 better than 8%
73.0 better than 6%
1.01 better than 20%
54% of 80 duels better than 44%
37% of 19 situations better than 46%
Dust 223
43% better than 16%
0.68 better than 17%
70.6 better than 5%
0.97 better than 20%
57% of 46 duels better than 76%
43% of 14 situations better than 63%
Nuke16
50% better than 28%
0.67 better than 12%
74.1 better than 12%
1.01-
57% of 23 duels better than 71%
57% of 7 situations better than 88%
Cache14
64% -
0.65 -
72.1 -
0.96-
39% of 46 duels -
64% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxkc plays

Across 251 matches maxkc averages K/R 0.67 and ADR 72.9; the rating across the 202 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 51 matches. In 60 of 202 matches the rating was 1.10 or higher (30%), in 83 it was below 0.90. In 168 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. maxkc loses the most ELO in match 1 of the day (−159 ELO, win rate 42%). Things go best from match 5 of the day (+116 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +116 ELO. Improved over the last three months: Headshots +3 pp, Win rate +17 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.98, ADR at 73.5. Last 30 days: 79 matches, win rate 57%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.