maximulaa

Ukraine
On FACEIT since 2021 200 matches tracked 56 matches in 30 days
Last updated:

How does maximulaa play?

Rating 1.21 K/R 0.81 ADR 81.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (0.99).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.32+0.33 · Ø 0.99 better than 99%
Pistol kills per match 3.1
Knife kills 5 in 200 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 89%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 32x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 61%−12 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +279
= Stayed the same
ADR at 81.1
▼ Got worse
K/R −0.04, Rating −0.11, Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
56 matches · 57% win rate
On Dust 2 −16 ELO
50 matches · 42% win rate
On Fridays +8 ELO, win rate 38%

maximulaa loses the most ELO on Mirage: −107 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 75%
0.83 better than 90%
84.3 better than 74%
1.20 better than 94%
62% of 195 duels better than 96%
43% of 58 situations better than 64%
Dust 250
42% better than 23%
0.80 better than 82%
82.6 better than 65%
1.20 better than 94%
57% of 164 duels better than 84%
38% of 40 situations better than 46%
Anubis34
56% better than 70%
0.81 better than 86%
80.8 better than 56%
1.23 better than 98%
61% of 98 duels better than 95%
34% of 35 situations better than 44%
Ancient33
55% better than 68%
0.87 better than 96%
85.8 better than 76%
1.29 better than 98%
54% of 82 duels better than 68%
45% of 33 situations better than 69%
Inferno12
50% -
0.80 -
76.3 -
1.23-
64% of 33 duels -
40% of 10 situations -
Nuke5
60% -
0.65 -
63.4 -
1.12-
44% of 9 duels -
67% of 3 situations -
Cache3
33% -
0.71 -
74.9 -
1.14-
67% of 9 duels -
33% of 6 situations -
Vertigo3
33% -
0.64 -
64.3 -
1.05-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maximulaa plays

Across 200 matches maximulaa averages K/R 0.81, ADR 81.5 and a rating of 1.21. Biggest strength: K/D at 1.32, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 8 players. Averages 18.1 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 56 matches. In 119 of 200 matches the rating was 1.10 or higher (60%), in 44 it was below 0.90. In 161 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.30. maximulaa loses the most ELO on Mirage (−107 ELO, win rate 57%). Things go best on Anubis (+61 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: ELO +279. Got weaker: K/R −0.04, Rating −0.11, Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 56 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.