maxbakin666

Serbia
On FACEIT since 2022 349 matches tracked 149 matches in 30 days
Last updated:

How does maxbakin666 play?

Rating 1.11 K/R 0.78 ADR 85.1 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 349 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.3
Knife kills 4 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 11 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +548
= Stayed the same
Rating at 1.10, Headshots at 44%, Win rate at 49%
▼ Got worse
K/R −0.05, ADR −7.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −81 ELO
160 matches · 42% win rate
On Nuke −60 ELO
39 matches · 64% win rate
Between 18:00 and 24:00 −55 ELO, win rate 35%
On Saturdays −29 ELO, win rate 42%

maxbakin666 loses the most ELO from match 5 of the day: −81 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
43% better than 19%
0.77 better than 61%
82.4 better than 55%
1.13 better than 75%
55% of 475 duels better than 67%
44% of 104 situations better than 68%
Mirage70
46% better than 23%
0.72 better than 37%
83.2 better than 60%
1.01 better than 38%
47% of 332 duels better than 23%
54% of 41 situations better than 87%
Ancient59
47% better than 30%
0.79 better than 65%
88.8 better than 79%
1.10 better than 66%
56% of 306 duels better than 70%
42% of 36 situations better than 61%
Anubis46
61% better than 77%
0.78 better than 66%
84.7 better than 67%
1.12 better than 74%
55% of 203 duels better than 66%
36% of 39 situations better than 42%
Nuke39
64% better than 77%
0.82 better than 73%
88.5 better than 76%
1.15 better than 72%
57% of 177 duels better than 72%
38% of 21 situations better than 45%
Cache14
50% -
0.83 -
94.8 -
1.18-
65% of 84 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxbakin666 plays

Across 349 matches maxbakin666 averages K/R 0.78, ADR 85.1 and a rating of 1.11. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 39 matches. In 175 of 349 matches the rating was 1.10 or higher (50%), in 106 it was below 0.90. In 278 matches with detailed stats: 54 4Ks and 11 aces. Best month by rating: October 2026 at 1.16. maxbakin666 loses the most ELO from match 5 of the day (−81 ELO, win rate 42%). Things go best in match 3 of the day (+61 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +61 ELO. Improved over the last three months: ELO +548. Got weaker: K/R −0.05, ADR −7.0. Unchanged in recent months: Rating at 1.10, Headshots at 44%, Win rate at 49%. Last 30 days: 149 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.