max_ua32

Ukraine
70 matches tracked 33 matches in 30 days
Last updated:

How does max_ua32 play?

Rating 0.95 K/R 0.71 ADR 82.0 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most
Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 84%
Opening duels won 52%+4 pp · Ø 48% better than 84%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 30%−7 pp · Ø 37% better than 18%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 94%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (42%).

Headshot rate 37%−5 pp · Ø 42% better than 25%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.930.00 · Ø 0.93 right on the average
Pistol kills per match 1.8
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly above the average (12.3%).

2K rounds 12.9%+0.6 pp · Ø 12.3% better than 68%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 66%
MVPs per match 1.9−0.1 · Ø 2.0 better than 41%
4Ks and aces 8x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.23).

Utility hit rate 28%−5 pp · Ø 33% better than 19%
Utility damage per round 4.4+1.0 · Ø 3.4 better than 67%
Enemies flashed per round 0.07−0.16 · Ø 0.23 better than 9%
Deaths per round 76%+2 pp · Ø 74% better than 29%

Progress

One value per month, dashed line is the level 3 average
Whether max_ua32 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
23 matches · 39% win rate

max_ua32 loses the most ELO on Mirage: −61 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 17%
0.69 right on the average
80.3 better than 71%
0.90 better than 36%
44% of 104 duels better than 28%
15% of 13 situations better than 5%
Dust 218
56% better than 78%
0.75 better than 83%
82.1 better than 81%
1.03 better than 80%
57% of 99 duels better than 92%
30% of 10 situations better than 35%
Ancient10
30% -
0.70 -
84.4 -
0.93-
55% of 44 duels -
50% of 6 situations -
Inferno9
67% -
0.73 -
84.8 -
0.96-
49% of 43 duels -
33% of 6 situations -
Anubis6
50% -
0.79 -
89.8 -
1.11-
57% of 35 duels -
60% of 5 situations -
Nuke4
25% -
0.49 -
68.1 -
0.63-
70% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How max_ua32 plays

Across 70 matches max_ua32 averages K/R 0.71, ADR 82.0 and a rating of 0.95. Biggest strength: Damage per round (ADR) at 82.0, better than 86% of level 3 players. Most room to improve: Clutch 1v1 won at 30%, better than only 18% of level 3 players. Averages 15.1 kills per match with 37% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 22 of 70 matches the rating was 1.10 or higher (31%), in 33 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. max_ua32 loses the most ELO on Mirage (−61 ELO, win rate 39%). Things go best in match 2 of the day (+47 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +47 ELO. Last 30 days: 33 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.