max4380

Turkey
On FACEIT since 2018 148 matches tracked 79 matches in 30 days
ELO ▲ 130
3,005
30-day peak: 3,259
Rank EU ▼ 1,615 places
#8,144
Turkey #172 in Turkey
30 days · prev. #6,529 · best #3,941
Last updated:

How does max4380 play?

Rating 1.10 (from 100 matches) K/R 0.82 ADR 87.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 14x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.15
= Stayed the same
K/R at 0.80, ADR at 86.8
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −247

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −124 ELO
46 matches · 50% win rate
On Mirage −83 ELO
56 matches · 48% win rate
On Tuesdays +1 ELO, win rate 38%

max4380 loses the most ELO from match 5 of the day: −124 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 22%
0.80 better than 68%
88.0 better than 77%
1.06 better than 48%
56% of 139 duels better than 70%
18% of 17 situations better than 5%
Dust 241
80% better than 99%
0.85 better than 85%
90.9 better than 85%
1.19 better than 81%
59% of 120 duels better than 82%
53% of 15 situations better than 84%
Anubis22
68% better than 88%
0.87 better than 91%
89.4 better than 84%
1.15-
64% of 56 duels better than 96%
0% of 3 situations better than 1%
Nuke9
22% -
0.65 -
74.4 -
0.89-
42% of 38 duels -
33% of 6 situations -
Ancient6
17% -
0.88 -
93.8 -
1.21-
56% of 25 duels -
100% of 2 situations -
Inferno5
80% -
0.67 -
72.4 -
1.06-
67% of 18 duels -
0% of 1 situations -
Cache4
50% -
0.83 -
89.2 -
0.65-
29% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How max4380 plays

Across 148 matches max4380 averages K/R 0.82 and ADR 87.8; the rating across the 100 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 80% win rate in 41 matches. In 51 of 100 matches the rating was 1.10 or higher (51%), in 26 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. max4380 loses the most ELO from match 5 of the day (−124 ELO, win rate 50%). Things go best on Dust 2 (+148 ELO, win rate 80%). Match no. 1 of the day goes best: 67% win rate. Improved over the last three months: Rating +0.15. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −247. Unchanged in recent months: K/R at 0.80, ADR at 86.8. Last 30 days: 79 matches, win rate 57%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.