mav1x_

Sweden
On FACEIT since 2025 187 matches tracked 70 matches in 30 days
Last updated:

How does mav1x_ play?

Rating 0.99 K/R 0.70 ADR 74.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.1
Knife kills 6 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +379
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 74.2
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
38 matches · 47% win rate
In match 1 of the day −76 ELO
37 matches · 38% win rate
Between 0:00 and 6:00 −49 ELO, win rate 32%
On Fridays −30 ELO, win rate 14%

mav1x_ loses the most ELO on Anubis: −124 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 41%
0.68 better than 28%
72.8 better than 18%
0.97 better than 36%
49% of 241 duels better than 43%
67% of 42 situations better than 96%
Dust 250
38% better than 12%
0.66 better than 19%
72.8 better than 16%
0.94 better than 25%
49% of 196 duels better than 43%
24% of 34 situations better than 17%
Anubis38
47% better than 34%
0.76 better than 64%
78.4 better than 39%
1.06 better than 65%
52% of 186 duels better than 56%
27% of 33 situations better than 24%
Ancient23
43% better than 22%
0.71 better than 37%
73.0 better than 13%
0.98 better than 36%
48% of 92 duels better than 33%
41% of 17 situations better than 57%
Nuke13
46% -
0.80 -
85.7 -
1.14-
64% of 59 duels -
20% of 10 situations -
Inferno3
0% -
0.61 -
71.5 -
0.78-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mav1x_ plays

Across 187 matches mav1x_ averages K/R 0.70, ADR 74.7 and a rating of 0.99. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 15.8 kills per match with 32% headshots. The strongest map is Mirage with a 48% win rate in 58 matches. In 61 of 187 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 159 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. mav1x_ loses the most ELO on Anubis (−124 ELO, win rate 47%). Things go best on Dust 2 (+6 ELO, win rate 38%). From match no. 5 of the day on, things go best: 53% win rate, +2 ELO. Improved over the last three months: ELO +379. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 74.2. Last 30 days: 70 matches, win rate 47%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.