maurixavier

Argentina
90 matches tracked
ELO
1,823
Peak across the last 90 matches: 1,855
Rank SA ▼ 2,163 places
#10,286
30 days · prev. #8,123 · best #8,123
Last updated:

How does maurixavier play?

Rating 1.00 (from 69 matches) K/R 0.74 ADR 81.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 3%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 3%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 0x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp
= Stayed the same
ELO at 1,841
▼ Got worse
K/R −0.24, Rating −0.32, ADR −24.5, Win rate −7 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.57 (at the start 0.81). Well below the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +10 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 +18 ELO, win rate 54%

maurixavier loses the most ELO in match 2 of the day: +10 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.30 · Nuke

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.77 better than 73%
85.1 better than 77%
1.04 better than 62%
48% of 125 duels better than 37%
38% of 13 situations right on the average
Dust 225
72% better than 97%
0.74 better than 61%
81.4 better than 60%
1.01 right on the average
41% of 63 duels better than 9%
25% of 8 situations better than 19%
Nuke15
60% better than 65%
0.71 better than 26%
77.6 better than 25%
0.97-
59% of 51 duels better than 81%
60% of 5 situations better than 88%
Ancient6
50% -
0.75 -
80.4 -
0.98-
50% of 28 duels -
20% of 5 situations -
Cache4
50% -
0.70 -
82.2 -
1.03-
35% of 17 duels -
0% of 1 situations -
Inferno3
33% -
0.83 -
91.8 -
1.28-
33% of 6 duels -
0% of 1 situations -
Overpass3
67% -
0.62 -
71.1 -
0.85-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maurixavier plays

Across 90 matches maurixavier averages K/R 0.74 and ADR 81.6; the rating across the 69 rated matches is 1.00. Most room to improve: Opening duels won at 39%, better than only 1% of level 9 players. Averages 16.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 72% win rate in 25 matches. In 25 of 69 matches the rating was 1.10 or higher (36%), in 32 it was below 0.90. Best month by rating: July 2026 at 1.21. maurixavier loses the most ELO in match 2 of the day (+10 ELO, win rate 43%). Things go best on Mirage (+41 ELO, win rate 61%). Match no. 1 of the day goes best: 67% win rate, +11 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.24, Rating −0.32, ADR −24.5, Win rate −7 pp. Unchanged in recent months: ELO at 1,841.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.