maupoludek66

SC
On FACEIT since 2017 182 matches tracked 182 matches in 30 days
Last updated:

How does maupoludek66 play?

Rating 1.03 K/R 0.75 ADR 82.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 35%
Pistol kills per match 2.5
Knife kills 5 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 65%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 42x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether maupoludek66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −235 ELO
45 matches · 62% win rate
On Nuke −95 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −367 ELO, win rate 49%
On Tuesdays −43 ELO, win rate 41%

maupoludek66 loses the most ELO on Ancient: −235 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
62% better than 80%
0.79 better than 69%
83.9 better than 59%
1.09 better than 65%
55% of 268 duels better than 69%
25% of 24 situations better than 19%
Mirage32
41% better than 13%
0.70 better than 28%
79.2 better than 40%
0.95 better than 21%
46% of 184 duels better than 19%
47% of 17 situations better than 76%
Dust 230
53% right on the average
0.74 better than 45%
82.9 better than 58%
1.03 better than 42%
55% of 143 duels better than 69%
39% of 23 situations better than 52%
Anubis26
58% better than 67%
0.77 better than 60%
82.5 better than 55%
1.06 better than 52%
49% of 141 duels better than 30%
25% of 16 situations better than 19%
Cache25
64% -
0.75 -
85.8 -
1.04-
57% of 134 duels -
36% of 11 situations -
Nuke21
52% better than 38%
0.70 better than 31%
75.9 better than 26%
0.95 better than 20%
45% of 105 duels better than 14%
60% of 10 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How maupoludek66 plays

Across 182 matches maupoludek66 averages K/R 0.75, ADR 82.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 68 of 182 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 182 matches with detailed stats: 42 4Ks and 1 ace. maupoludek66 loses the most ELO on Ancient (−235 ELO, win rate 62%). Things go best on Mirage (+84 ELO, win rate 41%). Match no. 2 of the day goes best: 68% win rate, +45 ELO. Last 30 days: 182 matches, win rate 54%, net ELO −357.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.