mauo-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.94 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 86.3. Last 3 months: 72.8 (at the start 80.8). Clearly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 50%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months: 51% (at the start 52%). Just above the average (50%).
Best month: September 2026 with 2,517. Last 3 months: 2,317 (at the start 2,351).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mauo- loses the most ELO on Dust 2: −75 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Cache
- Highest rating in a match: 1.90 · Inferno
- Most kills in a match: 27 · Overpass
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How mauo- plays
Across 134 matches mauo- averages K/R 0.70, ADR 75.3 and a rating of 0.96. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 47 matches. In 42 of 134 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. mauo- loses the most ELO on Dust 2 (−75 ELO, win rate 52%). Things go best on Mirage (+25 ELO, win rate 57%). Match no. 1 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.07, ADR −8.0. Unchanged in recent months: Win rate at 51%, ELO at 2,317. Last 30 days: 32 matches, win rate 38%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.