matikkkkk1

Poland
On FACEIT since 2025 157 matches tracked 46 matches in 30 days
Last updated:

How does matikkkkk1 play?

Rating 0.93 K/R 0.65 ADR 73.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 49%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 8x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.9
= Stayed the same
K/R at 0.66, Rating at 0.93
▼ Got worse
Headshots −2 pp, Win rate −17 pp, ELO −186

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.64). Slightly below the average (0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −97 ELO
32 matches · 41% win rate
From match 5 of the day −41 ELO
56 matches · 41% win rate
On Mondays −24 ELO, win rate 30%

matikkkkk1 loses the most ELO in match 1 of the day: −97 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
38% better than 12%
0.63 better than 10%
68.7 better than 7%
0.90 better than 15%
47% of 134 duels better than 31%
36% of 42 situations better than 44%
Dust 234
50% right on the average
0.64 better than 12%
72.9 better than 17%
0.91 better than 17%
44% of 126 duels better than 17%
55% of 22 situations better than 88%
Ancient28
57% better than 70%
0.73 better than 55%
81.9 better than 60%
0.99 right on the average
40% of 128 duels better than 7%
45% of 20 situations better than 69%
Inferno25
48% better than 39%
0.70 better than 44%
79.9 better than 56%
0.95 better than 31%
57% of 109 duels better than 81%
38% of 21 situations right on the average
Nuke15
53% better than 44%
0.60 better than 3%
63.8 better than 1%
0.90 better than 10%
48% of 44 duels better than 28%
33% of 9 situations better than 33%
Anubis5
20% -
0.66 -
77.8 -
0.92-
52% of 27 duels -
-
Cache3
33% -
0.56 -
75.1 -
0.88-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matikkkkk1 plays

Across 157 matches matikkkkk1 averages K/R 0.65, ADR 73.5 and a rating of 0.93. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 73.5, better than only 15% of level 8 players. Averages 14.3 kills per match with 58% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 40 of 157 matches the rating was 1.10 or higher (25%), in 74 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. matikkkkk1 loses the most ELO in match 1 of the day (−97 ELO, win rate 41%). Things go best in match 2 of the day (+60 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: ADR +4.9. Got weaker: Headshots −2 pp, Win rate −17 pp, ELO −186. Unchanged in recent months: K/R at 0.66, Rating at 0.93. Last 30 days: 46 matches, win rate 30%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.